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| Title
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Remote Control Worry Control [Game] (42435) |
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| Copyrighted
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2019
| Distributor
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Franklin Learning Systems
(2820)
| Country
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Canada
| Audience
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Primary, Intermediate, Junior High (PIJ)
| Collection
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Booking Library
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| Synopsis
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Remote Control Anxiety Control game uses cognitive behavioral therapy
to help combat anxiety. Its use of relaxation techniques like muscle
relaxation, deep breathing, and visualization are some strategies to
help relieve anxiety. The game contains two decks of 40 cards. One for
elementary school students and one for middle school students. Players
use remote control symbols which focus on three essential skills for
controlling anxiety:
POWER ON for positive self-talk.
PAUSE for identification of a desired relaxation technique.
REWIND to describe a time in the past when worry/stress was
successfully overcome.
The game uses the above remote control symbols to facilitate learning
the skills. There are both competitive and cooperative versions for
grades 1-5 and for grades 6-9. The two age groups have separate decks
of cards. During the game, players read very brief case studies
adapted from real-life scenarios of anxious or worried thoughts of
children. Players then practice one of the three essential skills:
they POWER ON for positive self-talk, breaking the negative thought
cycle that can lead to escalated worry/stress; they PAUSE and either
act out or describe a relaxation technique, which helps them to feel
better emotionally; or they REWIND and describe a time in the past
when they overcame a similar worry or stress successfully. Playing
time: Flexible, from 25 minutes to 50 minutes. Players: 2-5 Market:
Grades 1-9 (two sets of cards: grades 1-5 and 6-9)
Players will:
- Learn to apply positive self-talk
- Understand the value of stress management
- Learn from previous successes
- Identify situations/people that contribute to stress
- Learn and practice relaxation techniques.
| Dimensions
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4 x 15 x 24 cm.
| Contents
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1 Facilitator Guide Sheet ; 1 Competitive Rules Sheet ; 1 Relaxation
Techniques Sheet ; 1 Game Sheet ; 2 Decks of Cards (45 Purple & 45
Red) ; 94 Chips
| Parts
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4 game sheets ; 90 cards ; 94 chips all in a 4 x 15 x 24 cm. box.
| Guide
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Guide Included
| Subjects
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Helping behavior;
Problem solving;
Intellectual cooperation;
Board games;
Self esteem;
Inclusive education;
Personal awareness and social responsibility;
Strategic Thinking
| Call#
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KT 0284
| Holdings
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Reference |
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When We Are Kind (39499)
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